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Art and Animation Fundamentals

Week 10: Unity bone rigged animations

Week 10 of art and animation challenged me to rig a 2D asset and then animate it. The 2D asset was provided to us and was a blue ninja shown below. The first thing I had to do was set up the bones. This did not prove to be a challenge and was easily completed. […]

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Art and Animation Fundamentals

Week 9: walk cycles and sprite sheets

Week 9 brought walk cycles and sprite sheets. I was tasked to choose between being a character designer or an environment designer. I chose to be an environment designer, requiring me to make 2 environmental hazards, an exploding effect, a projectile item and a selection of collectables (minimum 2 collectibles). For my first environmental hazard, […]

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Art and Animation Fundamentals

Week 8: Anatomy and character design

With week 7 being enhancement week, this is the post after week 6. Week 8 challenged my artistic skills with anatomy and character design The main building block for designing any character and their anatomy is a bone structure, or skeleton. I did not create this but copied it and used it as my own […]

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Art and Animation Fundamentals

Week 6: pixel art

Week 6 of Art and Animation challenged us with pixel art. A fairly simple way of creating basic art. For the pixel art challenge, we were instructed to make pixel artboards for out platformer player and its animations. The first artboard I made was for the idle animation of the player. I took the idea […]

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Art and Animation Fundamentals

Week 5: top down shooter assets

Week 5 of Art and Animation tasked me to use pixel art to create the assets for my top down shooter game. The rough idea was to make animals with certain things to fit the game. The first sprite I made was the enemy, which is a wolf. I decided on a wolf as the […]

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Art and Animation Fundamentals

Week 4: point perspective drawing

Week 4 of Art and Animation brought the challenge of perspective drawings. These drawings have specific points where the majority of the images lines go towards. In the image above you can see the main things I used as a basis for my drawing. There is a thirds grid, a horizon line and the perspective […]

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Art and Animation Fundamentals

Week 3: UI buttons

The week 3 art challenge was to make UI buttons for our Cookie Clicker games in Unity Engine, using Adobe Photoshop. With the majority of the game made I knew that there would be an actual cookie to click, an auto clicker and an extra click button. The below images are those buttons. The first […]

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Art and Animation Fundamentals

Week 2: photo manipulation

Above is the image I made for the photo manipulation task in Art and Animation. This was made using Adobe Photoshop with royalty free images. My main idea was to make an image using the concept “duality”. When looking for images to bash together, guitars sparked my thought process and so I selected a few […]

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Art and Animation Fundamentals

Week 1: character design challenge

For this challenge I chose to make a character design for a game. The game is set in an alternate world that has angels, demons and humans living in the realms. Angels and humans live mostly in peace with demons being uncontrollable and creatures of war. The character is what is known as a Nephilim […]