Research and Idea Generation For the Environment Design unit I had to choose a main theme and a sub-theme, and then create an environment that fit those themes. The four main themes were Horror, Fantasy, Science Fiction and Historical with the eight sub-themes being Alien, Corruption, Utopia, Dystopia, Celebration, Decay, Family and Beauty. For the […]
Author: bunn2022
Asset Design Full
Research For the Asset Design unit I had to choose a main theme and a sub-theme, and then create an asset that fit those themes. The four main themes were Horror, Fantasy, Science Fiction and Historical with the eight sub-themes being Alien, Corruption, Utopia, Dystopia, Celebration, Decay, Family and Beauty. For the main theme I […]
Environment Design Full
Research For the Environment Design unit I had to choose a main theme and a sub-theme, and then create an environment that fit those themes. The four main themes were Horror, Fantasy, Science Fiction and Historical with the eight sub-themes being Alien, Corruption, Utopia, Dystopia, Celebration, Decay, Family and Beauty. For the main theme I […]
Week 10 of art and animation challenged me to rig a 2D asset and then animate it. The 2D asset was provided to us and was a blue ninja shown below. The first thing I had to do was set up the bones. This did not prove to be a challenge and was easily completed. […]
Week 9 brought walk cycles and sprite sheets. I was tasked to choose between being a character designer or an environment designer. I chose to be an environment designer, requiring me to make 2 environmental hazards, an exploding effect, a projectile item and a selection of collectables (minimum 2 collectibles). For my first environmental hazard, […]
With week 7 being enhancement week, this is the post after week 6. Week 8 challenged my artistic skills with anatomy and character design The main building block for designing any character and their anatomy is a bone structure, or skeleton. I did not create this but copied it and used it as my own […]
Week 6: pixel art
Week 6 of Art and Animation challenged us with pixel art. A fairly simple way of creating basic art. For the pixel art challenge, we were instructed to make pixel artboards for out platformer player and its animations. The first artboard I made was for the idle animation of the player. I took the idea […]
Week 5 of Art and Animation tasked me to use pixel art to create the assets for my top down shooter game. The rough idea was to make animals with certain things to fit the game. The first sprite I made was the enemy, which is a wolf. I decided on a wolf as the […]
Week 4 of Art and Animation brought the challenge of perspective drawings. These drawings have specific points where the majority of the images lines go towards. In the image above you can see the main things I used as a basis for my drawing. There is a thirds grid, a horizon line and the perspective […]
Week 3: UI buttons
The week 3 art challenge was to make UI buttons for our Cookie Clicker games in Unity Engine, using Adobe Photoshop. With the majority of the game made I knew that there would be an actual cookie to click, an auto clicker and an extra click button. The below images are those buttons. The first […]