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Emerging Technology Lab Exercises and Research Proposal Year 3

Prototype Immersive Experiences

Week 1 of Emerging Technology challenged me to make a 360 camera in Maya. After that we had optional work of using MASH networks in Maya.

360 Cameras

This was fairly simple as I followed along the tutorial. Opening Maya, creating a camera and then assigning the “vr_camera” type in the Arnold Attribute.

Assigning the VR camera in the Attribute Editor

After that I applied render settings to render a basic video inside a car asset I had from a previous assignment. To view the 360 video, loop the video and drag the mouse around the video to turn the camera.

After this I decided to change a few things around and render a video with a moving part. I keyframed the same car model as before to move from beside the camera as if it were driving. An F1 car model was also put into the scene and is where the camera sits like a 360 camera on an actual Formula 1 car.

360 Scene I made

MASH networks

MASH looks to be an incredibly powerful tool that can help make different objects and moving parts within Maya, with many different effects.

After following a quick introduction to the process, I made a moving tunnel via a tutorial provided to me.

Following it along, I made the tunnel and made it in my own way.

After finding out how it worked, and making sure it did work, I put in a 360 camera so that when it was rendered I could look around the entire thing.

Web VR

Week 2 of emerging technology was all about a web application called FrameVR.

It is an online space where you can make a digital showroom from whatever you want.

You can view my showroom here: https://framevr.io/emerging-tech-assignment

Showcase of VFX work and Character Design work in FrameVR

Showcase of Videos in FrameVR

Showcase of Asset Design, Scriptwriting work and VFX work in FrameVR

I ended up liking the work from FrameVR. While it is a type of application I don’t usually enjoy, I feel like its a nice space to display work with the potential of having it as a portfolio. The only issue I seemed to have was the file spaces. The application has a very limited amount of file space which made it so I couldn’t display much of my work that was in video format.

Without having the means to test it, I can only offer opinion but I think that the ability to view this space in Virtual Reality could work well. Looking online, FrameVR actually posted a YouTube video (see below) showcasing VR in their product and it seems to be stable. In addition to it looking stable, the development of the space in VR looks functional and easy to understand unlike other VR applications that have similar function.

References

Frame (2022) Frame: Virtual Reality Mode [Video]. Available online: https://www.youtube.com/watch?v=CG1D7Ek09LQ [Accessed 24/10/2024]

RBLXSupercars (2024) 2015 Mercedes-AMG GT3 [3D model]. Available online: 2015 Mercedes-AMG GT3 – Download Free 3D model by RBLXSupercars (@RBLXSupercars) [a281b13] (sketchfab.com) [Accessed: 23/05/2024]

Redgrund (2024) Aston Martin F1 AMR23 2023 [3D model]. Available online: Aston Martin F1 AMR23 2023 – Download Free 3D model by Redgrund (@redgrund) [f6ba825] (sketchfab.com) [Accessed: 23/05/2024]

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