Project Idea My project is going to be an Augmented Reality showcase of Formula 1 teams and Drivers. The idea is to showcase a team, their history, their season results, car livery, car statistics, and driver profiles/statistics. Project Plan This project is going to be difficult for a few reasons. The information on the teams […]
Week 4 of Emerging Technology was all about producing something while in Virtual Reality. We were tasked with using 4 different programs: ShapesXR, Adobe Aero, Gravity Sketch and Open Brush. Shapes XR Starting with ShapesXR, I did not enjoy it. The functionality on the headset was not enjoyable. A lack of information on how to […]
Augmented Reality using Zapworks Week 3 of emerging technology had me explore Augmented Reality. We used an online service called Zapworks to host the AR projects and also used Unity Engine to prepare the models. If you scan the QR codes with your phone’s camera, then you will be able to scan the image alongside […]
Week 1 of Emerging Technology challenged me to make a 360 camera in Maya. After that we had optional work of using MASH networks in Maya. 360 Cameras This was fairly simple as I followed along the tutorial. Opening Maya, creating a camera and then assigning the “vr_camera” type in the Arnold Attribute. After that […]
Postproduction and VFX
Introduction For Postproduction and Visual Effects (VFX), I was tasked to make a production piece that is 60 seconds – 2 minutes long, showing clear knowledge and understanding of VFX in a digital environment. This assignment gave me free reign over what type of video I should make as it does not limit me to […]
3D Character Design
Introduction For 3D Character Design, I was tasked to produce a 3 Dimensional model of a character that is my own creation. This assignment gave me free reign over what character to make as there is no specific genre or theme like that of 3D Asset Design or Environment Design. With a new module or […]
Environment Design: Part 2
The Design Process and Textuing First a small recap. For the Environment Design unit I had to choose a main theme and a sub-theme, and then create an asset/environment that fit those themes. For the main theme I chose Fantasy and then Decay for the sub-theme. My environment idea is going to be the corner […]
Asset Design: Part 2
The Design Process and Texturing First a small recap. For the Asset Design unit I had to choose a main theme and a sub-theme, and then create an asset/environment that fit those themes. For the main theme I chose Fantasy and then Decay for the sub-theme. For my asset idea, I first looked at what […]
Asset design: Part 1
Research and Idea Generation For the Asset Design unit I had to choose a main theme and a sub-theme, and then create an asset that fit those themes. The four main themes were Horror, Fantasy, Science Fiction and Historical with the eight sub-themes being Alien, Corruption, Utopia, Dystopia, Celebration, Decay, Family and Beauty. For the […]
Asset Design: Extra
Alternate Idea 1 Many designers and developers will often come up with other designs and/or ideas that were not produced to completion. An idea that I had generated fit into the Science Fiction theme with a celebration sub-theme. The asset would have been a futuristic Formula 1 race car with a driver reaching his arm […]