Week 9 brought walk cycles and sprite sheets. I was tasked to choose between being a character designer or an environment designer. I chose to be an environment designer, requiring me to make 2 environmental hazards, an exploding effect, a projectile item and a selection of collectables (minimum 2 collectibles). For my first environmental hazard, […]
With week 7 being enhancement week, this is the post after week 6. Week 8 challenged my artistic skills with anatomy and character design The main building block for designing any character and their anatomy is a bone structure, or skeleton. I did not create this but copied it and used it as my own […]
Week 6: pixel art
Week 6 of Art and Animation challenged us with pixel art. A fairly simple way of creating basic art. For the pixel art challenge, we were instructed to make pixel artboards for out platformer player and its animations. The first artboard I made was for the idle animation of the player. I took the idea […]
Week 5 of Art and Animation tasked me to use pixel art to create the assets for my top down shooter game. The rough idea was to make animals with certain things to fit the game. The first sprite I made was the enemy, which is a wolf. I decided on a wolf as the […]
Week 4 of Art and Animation brought the challenge of perspective drawings. These drawings have specific points where the majority of the images lines go towards. In the image above you can see the main things I used as a basis for my drawing. There is a thirds grid, a horizon line and the perspective […]
Week 3: UI buttons
The week 3 art challenge was to make UI buttons for our Cookie Clicker games in Unity Engine, using Adobe Photoshop. With the majority of the game made I knew that there would be an actual cookie to click, an auto clicker and an extra click button. The below images are those buttons. The first […]
Above is the image I made for the photo manipulation task in Art and Animation. This was made using Adobe Photoshop with royalty free images. My main idea was to make an image using the concept “duality”. When looking for images to bash together, guitars sparked my thought process and so I selected a few […]
https://blazing-hydra.itch.io/horse-skateboards Above is the link to my platformer prototype; horse skateboards. This is the fourth and final prototype I was tasked to make. Adding more complicated features like a win condition, a camera that follows the player and more, this should have been harder to make. However, it felt rather easy compared to prototype 3. […]
https://blazing-hydra.itch.io/bojack-horsegun Above is the link to my top down shooter prototype The third prototype that I was tasked with making was a top down shooter. This would be one of the more difficult games for me to make as it contains lots of elements I had not used yet. As usual, the first thing to […]
https://blazing-hydra.itch.io/space-invaders Above is a link to my Space Invaders game. My second prototype game to be made was Space Invaders. Going into the development stage for this prototype I was more confident with the newfound skills I had learnt from my first game. First I had to make my assets: the player, the enemies and […]