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Year 2

Postproduction and VFX

Introduction For Postproduction and Visual Effects (VFX), I was tasked to make a production piece that is 60 seconds – 2 minutes long, showing clear knowledge and understanding of VFX in a digital environment. This assignment gave me free reign over what type of video I should make as it does not limit me to […]

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Character Design Year 2

3D Character Design

Introduction For 3D Character Design, I was tasked to produce a 3 Dimensional model of a character that is my own creation. This assignment gave me free reign over what character to make as there is no specific genre or theme like that of 3D Asset Design or Environment Design. With a new module or […]

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Environment Design

Environment Design: Part 2

The Design Process and Textuing First a small recap. For the Environment Design unit I had to choose a main theme and a sub-theme, and then create an asset/environment that fit those themes. For the main theme I chose Fantasy and then Decay for the sub-theme. My environment idea is going to be the corner […]

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Asset Design

Asset Design: Part 2

The Design Process and Texturing First a small recap. For the Asset Design unit I had to choose a main theme and a sub-theme, and then create an asset/environment that fit those themes. For the main theme I chose Fantasy and then Decay for the sub-theme. For my asset idea, I first looked at what […]

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Asset Design

Asset design: Part 1

Research and Idea Generation For the Asset Design unit I had to choose a main theme and a sub-theme, and then create an asset that fit those themes. The four main themes were Horror, Fantasy, Science Fiction and Historical with the eight sub-themes being Alien, Corruption, Utopia, Dystopia, Celebration, Decay, Family and Beauty. For the […]

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Asset Design

Asset Design: Extra

Alternate Idea 1 Many designers and developers will often come up with other designs and/or ideas that were not produced to completion. An idea that I had generated fit into the Science Fiction theme with a celebration sub-theme. The asset would have been a futuristic Formula 1 race car with a driver reaching his arm […]

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Environment Design

Environment Design: Part 1

Research and Idea Generation For the Environment Design unit I had to choose a main theme and a sub-theme, and then create an environment that fit those themes. The four main themes were Horror, Fantasy, Science Fiction and Historical with the eight sub-themes being Alien, Corruption, Utopia, Dystopia, Celebration, Decay, Family and Beauty. For the […]

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Asset Design

Asset Design Full

Research For the Asset Design unit I had to choose a main theme and a sub-theme, and then create an asset that fit those themes. The four main themes were Horror, Fantasy, Science Fiction and Historical with the eight sub-themes being Alien, Corruption, Utopia, Dystopia, Celebration, Decay, Family and Beauty. For the main theme I […]

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Environment Design

Environment Design Full

Research For the Environment Design unit I had to choose a main theme and a sub-theme, and then create an environment that fit those themes. The four main themes were Horror, Fantasy, Science Fiction and Historical with the eight sub-themes being Alien, Corruption, Utopia, Dystopia, Celebration, Decay, Family and Beauty. For the main theme I […]

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Art and Animation Fundamentals

Week 10: Unity bone rigged animations

Week 10 of art and animation challenged me to rig a 2D asset and then animate it. The 2D asset was provided to us and was a blue ninja shown below. The first thing I had to do was set up the bones. This did not prove to be a challenge and was easily completed. […]